Iikhomputha, Imidlalo yekhompyutha
Umdlalo "Ukusinda okufihliweyo": inqaku
Ukuze uqonde inkcazo ethi "ukuphunyuka okufihliweyo", kufuneka uqale ucinge ngeprojekthi ngokupheleleyo. Icandelo ngalinye elihlukeneyo liyi-puzzle eyingqayizivele, kodwa iindlela zokusombulula ziyafana yonke indawo. Ukuba uqonda iindlela eziqhelekileyo, ngoko kwixesha elizayo akuyi kuba nzima.
Umdlalo we-puzzle
Akunabo bonke abasebenzisi abazi ukuba "inxalenye yokuphunyuka efihliweyo" ithathwa njengelona lunzima kunabo bonke kwimidlalo enengqiqo. Abaphuhlisi baye badibanisa ukudibanisa okungaqhelekanga kwezenzo kunye nezinto, imifanekiso kunye nendalo.
Ulawulo jikelele
Ukuzalisa ngokupheleleyo le projekthi, kuyimfuneko ukufundela ngamagumbi athile, kodwa ngokubanzi "inqabileyo yokufihla". Amanqanaba okuqala afundisa ukuba kwindawo evela kumntu womsebenzisi ukufihla izinto ezahlukeneyo. Sakhetha yonke into ekhoyo kwi-inventory kwaye sibone apho isebenza khona. Mhlawumbi i-intsi yezinga ngokwayo iya kubangela indlela eya kuvula umnyango. Ngokomzekelo, kwisigaba sama-46 phakathi kwendawo apho isangqa kunye nemigodi emine yahlulwa.
Abaphuhlisi bavame ukusebenzisa kwimigangatho efanayo imibala yezinto kunye neendawo zangaphakathi. Oku kukhohlisa amehlo, ngokucophelela ingongoma yeminwe yonke imingxuma, izikhokelo kunye niches. Kufuneka ukuba kufumaneke izinto ezibalulekileyo ze-gameplay.
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